Dragonfire (video game)

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Dragonfire is a 1982 video game written by Bob Smith and published by Imagic. The player grabs treasure guarded by a dragon while avoiding fireballs. It was originally released for the Atari 2600 then ported to the Intellivision, VIC-20, Commodore 64, Apple II, ZX Spectrum, ColecoVision, and Tandy Color Computer.

The game's source code was made available as public domain software by developer Bob Smith on May 24, 2003.


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Gameplay

Each level of Dragonfire consists of two stages. The first stage is a side view of the character trying to cross a drawbridge to reach a castle. To traverse the bridge, the player must duck under high fireballs and jump over low fireballs (or perform the improbable-looking kneeling jump). Upon success, the second stage begins, which has a more top-down point of view and wherein the player must guide the character around the room collecting treasure and dodging more fireballs spewed by a dragon that patrols the bottom of the screen. Every piece of treasure in the room must be collected in order for a door to appear, which takes the player to the next level. A single hit from a fireball in either stage will deplete one of the player's seven initial lives. Gameplay in each level is identical, except that the character and fireballs get progressively faster.


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Reception

Electronic Games in 1983 described Dragonfire as "especially useful as an introduction to fantasy gaming for younger players -- while still having enough thrills to please the rest". The game would go on to receive a Certificate of Merit in the category of "1984 Best Videogame Audio-Visual Effects (Less than 16K ROM)" at the 5th annual Arkie Awards.

Source of the article : Wikipedia



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